﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using SurvivalStrategy.WorldData.Colliders;
using SurvivalStrategy.WorldData.ItemComponents;

namespace SurvivalStrategy.WorldData
{
    public class WorldDynamicElement : WorldElement
    {
        public WorldDynamicElement(int textureID, Vector3 position, Vector3 rotation, Vector3 size, bool collidable, Collider collider) : base (textureID, position, rotation, size, collidable, collider)
        {
            Removable = true;
        }

    }
}
